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Zombie drop z with equal sign
Zombie drop z with equal sign












zombie drop z with equal sign

I guess he still has access to the building somehow. PB: Paul Barclay, one-time Rules Manager. As sets go, Future Sight was an incredibly difficult assignment for someone's first-ever team lead, but Mike did a great job managing the chaos. MT: Mike Turian, lead developer of Future Sight. MP: Matt Place, developer, playboy, action hero. Mike works primarily on digital games now (including Magic Online), but was working on "paper" Magic when Future Sight was in development. The "day" and "night" sides didn't get along too well. MLG: Mark Gottlieb, Rules Manager by day, designer of Future Sight cards by night.

zombie drop z with equal sign

MJ: Mons Johnson, developer, playtester, Goblin Warlord. MC: Matt Cavotta, artist, columnist, and, in this case, card designer. That means Devin is now the Head Developer for Magic, and for that I congratulate him!ĭel: Del Laugel, Magic's top editor and Gatekeeper of Sanity. Recently he was promoted to fill Brian's old position that was my old position until I took Randy Buehler's old position. He left the company at the end of the Future Sight development cycle, and I took over for him.ĭAL: Devin Low. I was designing Lorwyn when Future Sight was in the pipeline, so my duties were minimal-playtester and occasional critic.īs: Brain Schneider, erstwhile Head Developer for Magic. As a refresher, here are the minds at work:ĪF: Our hero, yours truly. Lucky for you-and to the possible chagrin of some of my cohorts-all that extra typing translates directly into content for you, the reader! Today I'll be presenting the ins and outs of three very different Future Sight cards-a common, an uncommon, and a rare-from inside the minds of R&D.Įach Multiverse comment is preceded by the initials of the person that wrote it. Card-for-card, I'd imagine that more comments, suggestions, and concerns were logged for Future Sight than for any other set created in the time I've been working here. Everything from the lowly common vanilla creatures to the tournament-level bomb rares required one, and often more than one, new layer of decisions and analysis.Īll that extra thinking and discussing meant that our "Multiverse" card database was a very, very busy place when this set was being worked on.

zombie drop z with equal sign

(I wasn't even on any of the teams officially, and I still found it difficult!) The shock value that the set's designers were going for meant that every single card took us out of our comfort zones in one way or another. Future Sight was an incredibly difficult set to work on.














Zombie drop z with equal sign